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- #include "../common/header.ds"
- output "p:/base/ds/tsr1"
- #include "tsr1.ds"
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- // THE FIRST SOUND CUE FROM HAWK TRIGGERED WHEN THE PLAYER LEAVES THE SUBWAY STATION
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- local entity splayer1 // the player who sets off the trigger
- local entity notoken // the clip brush in front of the token booth
- local entity scue1b // the relay between the trigger and the script runner so it doesnt get used twice
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- splayer1 = get entity activator
- notoken = find entity with targetname "notoken"
- scue1b = find entity with targetname "scue1b"
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- // THE WHOLE CONVERSATION EXCHANGE
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- use entity notoken // should remove the clip brush func wall in the token booth windows
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- play sound "cin/tsr1/s1d1.adp" for entity splayer1 at volume 0.9 // Hawks first call to John
- print TSR1_S1D1
- wait 1.5 seconds
- // "John do you read"
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- play sound "cin/tsr1/s1d2.adp" for entity splayer1 at volume 0.9 // johns response
- print TSR1_S1D2
- //" go ahead"
- wait 1.5 seconds
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- play sound "cin/tsr1/s1d3.adp" for entity splayer1 at volume 0.9 // hawk saying the info
- print TSR1_S1D3
- // "nypd has a large group ....."
- wait 4 seconds
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- play sound "cin/tsr1/s1d4.adp" for entity splayer1 at volume 0.9 // roger
- print TSR1_S1D4
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- // "roger"
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